ENFILADE 2021 Sharp Practice AAR
Blow Up the Bridge X 2
We had to call the game at this point as the Game Period was ending, but it looked like both bridges had a good chance of being destroyed. The Poles had very little to fight with on their side and all the Spanish had to do was retreat across the bridge before it blew. However, the British Force Morale had been reduced to zero while the French were at Force Morale of 2. So technically a French Victory, but hard fought on both sides.
A close game with a lot of action involved especially on the Polish-British side. I was pleased with how the double activation worked as it kept all players engaged in the game. The French player seemed to be plagued by a lot of low movement rolls as it took him forever to get his main force involved. On the other side of the table to British Force Commander who activated at the same time as the French Force Commander seemed to be able to do quite a lot. He was able to move up to support his Grenadiers and drive the Poles back. He had less distance to cover however, and I think he deployed on three Command Cards earlier in the game than the French Commander did.
Following is the Scenario setup
Some where in Spain in 1810. The French are attempting a
flank attack on the British, but to do so they most hold the only two bridges
across a river that bars their way. A small force of Polish and French is sent
to capture the bridges before the main French attack column arrives. The Poles
are assigned the bridge on the right and the French the other.
Meanwhile a combined British and Spanish force has been sent
to blow up the bridges before the French arrive. As the quality of the Spanish
is doubtful, Lieutenant Sharpe has been assigned the aid the Spanish along with
a Group of Riflemen including Sharpe’s trusted sidekick Sergeant Harper. The
British are tasked with the left side bridge and the Spanish must blow up the
one on the right flank. Both must send their infantry across the bridges to
allow the sappers time to set the charges and then recall their forces back
before lighting the fuses.
British and Spanish each roll 2D6 and place their DP that far along from their starting point at the Eastern edge of the table.(i.e. from where the DP markers start).
They then deploy from
their Deployment Points according to normal rules.
French enter from their Deployment Point on the road
normally on the first turn however they have a MDP which must first be used by
any of the Skirmish Units that have the MDP Characteristic. It is placed and
used as per the standard MDP rules.
As he has been tasked to assist them, Lieutenant Sharpe can try to activate the Spanish Units, but they will not always follow his orders. Each time he tries to activate one of them, roll a D6. On a 4 through 6 they will follow his command. On a 1 through 3, they will ignore him. Sharpe looses one initiative that turn for each time he fails to activate them.
For the Enfilade game, I added a Group of Polish Lancers that the Polish player could bring on by playing four Command cards. They arrive on the road at the Primary French Deployment Point.
The Sappers may do a Task roll with 2D6 once the Wagon has reached the center of the Bridge. Once the total reaches 12 the charges are set. Then the fuse must be laid taking one Action per 3 inches of fuse. Only one Sapper at a time can lay the fuse. It takes one action to light the fuse.
Once lit, the fuse will burn for one turn for each three inches of fuse, blowing up the bridge when the last turn's Tiffin turns up. Any figure within 3 inches is Dead. Any beyond that but still within 12 inches rolls for being hit as if in the open with a plus 3 modifier and any Shock is Doubled. For every three inches from the 3 inch Dead zone, reduce the modifier by 1.
Here are the Forces involved with the Leader Cards so you can see how the Leaders are paired so One French and one British are activated with each Card. The only ones that activate by themselves are the Sapper Officers. A lot of times they end up being activated by the Force Commander, either British or Spanish or by Sharpe. At some point I'll add the Unit Characteristics, but players of Sharp Practice should be able to figure that out on their own.
Constructive comments always appreciated. I hope you found this AAR interesting.